Tuesday, August 30, 2011

On Computers

Title: "Minds, Brains, and Programs"
Reference Information: Searle, John. R. (1980) "Minds, brains, and programs". Behavioral and Brain Sciences 3 (3): 417-457
Author Bio: Professor Searle is currently a professor at UC Berkeley teaching the Philosophy of Language and the Philosophy of Science for the fall semester of 2011. He has been a professor there for over 50 years and has published many meaningful papers during his stay there including the publication currently being discussed. He has traveled all over the world giving special lectures.   He attended the University of Wisconsin as well as Oxford University, where he received his Bachelor's, Master's, and Doctorate degrees in Philosophy.
Summary:

  • Hypothesis: A computer program does not contain the necessary properties for "understanding" (namely, intentionality).
  • Methods: Via his experiments, Dr. Searle simulates a computer program by placing himself inside of a room in which he receives and replies to various Chinese symbol inputs. Knowing absolutely zero Chinese himself, Dr. Searle is able to accurately represent a CPU inside of a computer. He is given sets of rules about how to manipulate the Chinese symbols (the "computer program") as well. He is also provided with filing cabinets to serve as "memory".
  • Results: Dr. Searle is able to properly construct an output that corresponds to an appropriate response to any input.
  • Contents: Dr. Searle sets up a room to emulate a computer system. Chinese symbols will act as the inputs and ouptuts to the system. These symbols will be inputted and outputted via a slot in the door. To sum up the experiment, Dr. Searle showed that proper outputs can be achieved without actual knowledge of the data set.
Discussion: I believe this was a decent read. I totally agree with Searle on this issue, though. No matter how "smart" a computer program might appear to be or how much a user might think a program "understands" them/their input, a computer will ALWAYS be programmed by a human being. By this, I mean that another human being will always encode a set of instructions about how to act once it receives certain input. The computer can receive all of the input in the world, but it will NEVER truly "understand" the input- it will just react to it and jump to the appropriate action for it. Via this methodology, I believe that Searle definitely achieved what he had set out to prove from the beginning- that program's cannot achieve "Strong AI"; they do not possess a consciousness or intentionality. I really liked how he broke down how each part of a computer system was emulated by his experiment. For example, the article references Searle as the actual CPU because both a CPU and Dr. Searle have no idea what their inputs are (or mean for any case), but they both know how to act accordingly once they receive the inputs.

Paper Reading #1- Imaginary Interfaces: Spatial Interaction with Empty Hands and without Visual Feedback

Title:
Imaginary Interfaces: Spatial Interaction with Empty Hands and without Visual Feedback
Reference Information:
Patrick Baudisch, Daniel Bierwirth, and Sean Gustafson. "Imaginary Interfaces: Spatial Interaction with Empty Hands and without Visual Feedback". UIST '10 Proceeding of the 23nd annual ACM symposium on User interface software and technology. ACM New York, NY, USA ©2010. ISBN: 978-1-4503-0271-5.
Author Bios:
Mr. Sean Gustafson is currently a PhD student at the Hasso Plattner Institute in Potsdam, Germany. He is supervised by Dr. Baudisch. He holds Bachelor's and Master's degrees in Computer Science from the University of Manitoba.
Mr. Daniel Bierwirth receievd his Master's degree in IT-systems engineering from the Hasso Plattner Institute on Potsdam, Germany. He receieved his undergraduate degree in Computer Science from the Bauhaus Institute in Germany. He is the co-founder of Matt Hatting and Company UG and the Agentur Richard GbR.
Dr. Patrick Baudisch has had publications affiliated with GMD- the German National Research Center for Information Technology, GMD- First, PARC (a Xerox company), and Microsoft. He is a professor and the Chair of the Human Computer Interaction Lab at the Hasso Plattner Institute on Potsdam, Germany. He received his PhD. in Computer Science from Darmstadt University of Technology in Darmstadt, Germany.
Summary:
  • Hypothesis: Spatial interaction does not require a screen for interaction and users may interact (with a high degree of efficiency and usability) with interfaces that solely exist in their imagination.
  • Methods: These authors recruited sets of twelve volunteers (five women) for each problem they faced. Some of the problems they faced included being able to construct objects in space using Imaginary Interfaces, being able to manipulate those objects with the device, being able to access particular points on drawn objects using the device, and being able to construct more complex objects in the space also using the device. For the first problem associated with being able to consrtuct simple shapes in a user-defined space, the authors had the volunteers begin by forming an "L" with their non-dominant hand to form a "frame space" while drawing with their dominant hand in the "frame" they created. For the problem associated with being able to manipulate drawn objects in the space, the authors had the volunteers draw a curved graph and asked them to circle the highest and lowest points on the graph. For the problem associated with being able to access particular points on objects or in space, the authors had the volunteers "point" to a particular "coordinate" in their place by "tapping" an area in their defined coordinate plane where they think it would be located. For instance, while holding your non-dominant hand in the shape of an "L" to form the origin for the coordinate plane (an "X-Y" plane), if you were asked to point to an area where (2,1) might be located, could you do it? And finally, the last problem associated with drawing more complex shapes is self-explanitory.
  • Results: The authors found that the first test with drawing simple shapes turned out to be very successful and that users' short-term memory served well. Most of the letters were connected and some appeared as if the volunteers were actually writing on paper. For the second problem, the authors also found a decent success rate. However, when the authors performed a second trial on this subject by asking the volunteers to turn 90 degrees and perform the same actions, the authors were disappointed by the results (but did in turn find one factor that decreases visuospatial memory aka short-term visual constructive memory). For the third problem associated with accessing individual points on a user-defined "coordinate plane", the results were somewhat interesting to the authors- the closer to the non-dominant, coordinate-defining hand the users were locating points, the more accurate they were; the farther they moved from these locations, the more inaccurate they became. The final problem associated with drawing complex shapes produced expected results to the authors- the more lines or verteces that were associated with the shape, the more inaccurate and "worse" the drawings appeared (showing that the user's visuospatial memory was fading).
  • Contents: In this paper, three men (the authors) sought to show off their created work called Imaginary Interfaces. They tested it out in practical situations with typical users other than themselves by recruiting random volunteers to come in and be a part of their experiement to measure the success of their creation. After each experiment was conducted, results were gathered. The whole point of this creation was to build on spatial interaction ideas as well as to miniturize technology as much as possible without the use of a screen whatsoever.

Discussion:
I thought this paper was very interesting actually. I had no idea that these things were possible to do, and I really admire people of this calibur that can create technologies such as this. It blows my mind to keep reading up on creations like this because it always leads me to think, "Where do we go from here?". The authors did achieve their goals successfully because the results from each experiment were positive enough that a little tweaking could really launch this product into major implementation and distribution. I am very convinced by their results. For example, in the first experiment having users draw letters the error rate was around 6%. Also, most of their work is based on user's visuospatial memory. For people like me with a photographic memory, these kinds of technologies wouldn't be so hard to use because I have the capability to memorize very well a canvas and what I have drawn for a good couple of minutes. Their results back up my opinions about people's general visuospatial memory as well. However, some factors, such as movement of the body or reconstruction of a "frame space" can lead to inaccurate results while using the Imaginary Interface. These are the lone faults of the product so far. One thing that was interesting to me was that the authors mentioned a way for a computer to be able to receive data from the Imaginary Interface in real-time. They also mentioned a way to be able to call someone like on a phone. They never explained how to do these things but just the fact that (allegedly) these capabilities are there make this product really interesting to me.

Blog #-1

e-mail: itzn0tmatt@tamu.edu
Class of 2011 (Super Senior)!
I am taking this class because I thought it might be interesting and it very conveniently fulfilled an elective requirement.
The experience I bring to this class is one of someone who has experienced many different and unique things while I have been here in and outside of the classroom. Only a small portion of that being relevant to CS sadly :(
I expect to be married and be doing something that makes me happy in 10 years; what that will be, only the Lord knows =)
I think something like implanting a chip into your head to browse the web via your thoughts will happen at some point and it will be ridiculous.
If I could travel back in time, I would meet Jesus or one of the disciples because that would be AWESOME!
My favorite shoes are my soccer cleats that I have had since high school. I have played many many important games in them and they have done more than served me well.
I would be fluent in German because I think it would be cool. I don't know why else.
A few of my interests include the Green Bay Packers of the NFL, playing soccer, strengthening my faith, and doing the best I can with the resources I'm given.